![heavy metal machines twitchcon heavy metal machines twitchcon](https://3.bp.blogspot.com/-Y8jzOFM4Gnk/Wh8BCmUcMvI/AAAAAAAAUCQ/uQ7cXulusOAAFHSZy-NR-03repufg7aeACLcBGAs/s1600/metal_machines.jpg)
- #Heavy metal machines twitchcon how to
- #Heavy metal machines twitchcon update
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- #Heavy metal machines twitchcon code
(Items with "_ObjectMap" at the end are the most important. I marked new text added to the Localization Document in yellow, under the "Key" column. It's a fairly long list, so it's only about 70% done right now. I began adding the Level Editor Categories and Objects to the Localization Document. I'm sorting through some other submissions as well, so please be patient if you do not see your submissions shown in the game right away.Īll Localization updates sync to the Google server once per week. Spanish and Turkish human translation improvements will be added soon too. Localization UpdateĬhinese and French translations have been reviewed and improved. Overall, this should make finding, sharing and playing new Workshop levels super fast and easy, and keep new stuff from being buried.
#Heavy metal machines twitchcon full
Longer descriptions are still shown in full on the Steam Workshop website though. Level Descriptions have been increased to 256 characters. Personal Best Times are still shown for each track (so you can easily see what you have played already and to compete with friends), but the Vehicle Class icons have been removed due to lack of space.
#Heavy metal machines twitchcon update
There might be one small update at the end of this month, and then 2 major updates per month starting in May.
![heavy metal machines twitchcon heavy metal machines twitchcon](https://www.pivotalgamers.com/wp-content/uploads/2018/11/HeavyMetalMachines1-810x400.jpg)
Bug fixes and minor features will be worked into these updates, instead of doing the small, frequent updates I've been doing since Early Access launch. Going forward, I'm going to focus on rolling out 2 major updates per month: 1 for the main game content and 1 for the level editor. Improve coding skillz? Check.Īlthough I don't have a new game update for you guys yet, I finally took care of a lot of must-do tasks and I'm in a better position to develop the rest of the FASTER, and-hopefully-with bigger updates each time.
![heavy metal machines twitchcon heavy metal machines twitchcon](https://i.ytimg.com/vi/WnFsZ5To4ZU/maxresdefault.jpg)
Being better in this area should also speed up development.
#Heavy metal machines twitchcon how to
I've spent a lot of time this week studying up in this area and cleaning up my code, and just learning how to be a better programmer in general.
#Heavy metal machines twitchcon code
Also, since this is my first project, I've spent a lot of time refactoring old code to make it more efficient and manageable. This area is my weakest skill and easily eats up most of my time. Overhaul gamedev pipeline so I can build the game faster? Check.Īnother thing I've really needed to make time for is improving my programming skills. There's still a learning curve to some of the new stuff, but it should speed up development a lot as I get more familiar. I've got new software, new tools, and a new method of doing things that should speed things up significantly! I also organized all of my to-dos, feature requests, and bug reports into a Trello board to keep things tightly focused and organized. I wanna crank things out FAST! I wanna give you guys new feature requests more rapidly, and I want to make each content update more beefy.Īs a result, I've put a ton of effort into overhauling my development pipeline this week. Taxes and Accounting? Check.Įven though I've been able to put out new updates 1-4 times per month, sometimes I feel like it takes me forever to add new features that have been on my list for weeks, or even months. It was a pain in the ass, but it had to be done. This past week I've been navigating my way through accounting and tax hell (damn you Uncle Sam!), moving all of my equipment to a dedicated office space in the house, and doing a lot of much needed "spring cleaning." I also cleaned up all of my project files and setup a secondary backup system to save things to the cloud in case anything catastrophic were to ever happen. time to catch up on all those annoying chores I've been procrastinated on for months, clean things up and get more organized and efficient. Hey y'all! Just want to give you guys a quick update, let you know what I've been up to lately and what's coming up next.